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DIGITAL |
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The future of television is digital.... not really because it's "better", but because it just is. There are many new concepts and gizmos, and no shortage of new TLA's (three-letter-acronyms). Digital signal handling has many benefits though, not the least of which is that it's usually cheaper, even if it doesn't seem that way at first glance. Here are some features in no particular order:
Analog electronics get very expensive when dealing with high-frequency, low-noise, low-distortion signals. Digital electronics works with signals that are either "on" or "off", making the electronic components very "cheap and dirty". As long as the base two digits can still be discerned, it doesn't matter how much noise and interference is mixed into them.
To digitize an analog "squiggly voltage" it is sampled at known intervals, and it's amplitude at that point is assigned a number. If enough samples are taken, and if the number of values in the scale are sufficient, the analog signal can be re-created faithfully.
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Digitization is done by rapidly sampling the value of an
analog signal, and storing the samples as numbers. Sampling faster (more
often) creates more numbers, so the sample "rate" is a
trade-off between accuracy and "how many numbers-per-second can you
stand to have".
The other choice to make while digitizing is how many numbers will be in the scale. 8-bit bytes would allow 256 vertical levels. The numbers under the graph are the numerical result of the samples that are taken in this example. |
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Here is a re-creation of the signal, using the numbers
supplied. Ack! It looks pretty ugly.
More samples per second, and more resolution that just ten levels is needed. This is intended as an extreme example, for clarity, but if this result is "smeared" with the proper filter, it will look much more like the original. |
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| Mona, Looking fine. | Here, not enough samples are taken, leading to a blocky look. A less extreme example would merely lack picture detail. |
This picture is sampled rapidly, allowing lots of detail, but it has been limited to only eight levels of brightness values. |
Digital television still uses the the colour matrix idea (Y, R-Y. B-Y) and digitizes the three component signals as described above, but, to "save bits", the sample rates often aren't the same for the three components. Recall that the Y channel holds all of the picture details. Different sampling schemes are described by their sample rate ratios, 4:2:2, etc. Here is the story (don't shoot the messenger!)
Digitizing video began with the first digital timebase correctors (tbc's). At first, the entire composite signal, subcarrier and all was sampled. The sampling rate needed to be a multiple of the subcarrier, and "four times subcarrier" became standardized. That's 14.318180 megahertz, in case you forgot... 14 million-and-change samples-per-second.
When Betacam and MII introduced component video recording (Y/ R-Y/ B-Y) there was no subcarrier to deal with, and the sampling frequency was changed to 13.5 megahertz, which works out to 720 samples per active line in both NTSC and PAL. Handy. Don't try to do the math... the active part of the line is the visible part without taking blanking or sync into the equation. So. There's the 4 in 4:2:2... it's four times a number that we don't use any more!
Let's go after the 2's now. Analog Betacam (and MII) used pairs of rotating heads that drew two tracks at once. One track contained the Y signal, and the other contained all of the colour in an interesting way. The two colour components were squashed to half width, and recorded one after the other. This resulted in the two colour components getting only half the number of samples that the Y channel gets... two for four, or a Y: R-Y : B-Y ratio of 4:2:2. Having half of the samples doesn't leave gaps in the picture, rather, the pixels are twice the width (half the detail).
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The Component "Y" Channel |
The Component "C" Channel. |
| The two colour components have been squeezed into one frame, reducing the detail in each by one- half. Each of these channels is recorded in exactly the same fashion. This idea has been kept in digital television to reduce the amount of data. The same effect is achieved by sampling the components (R-Y and B-Y) at half the rate. By the way, the colour components look negative because of the strong "-Y" in their math. |
A digital video recorder doesn't record video, audio, or signals of any kind... it records BITS. Less BITS means more time on the tape, or a smaller tape. A digital format that records 4:1:1 only records one colour component sample for every four in the luminance. This is not as grotty as it sounds because it is colour detail that is lost. The fine picture detail in the Y channel is still sampled at a high rate. There are many ways of coding and recording video and audio.... one high-quality system actually digitizes the composite signal, subcarrier and all! Most systems use the Y channel / colour component idea in one form or another.
If a signal contains a full-quality "alpha" channel (used to control the blending with other images) it might be quoted as 4:2:2:4, some high-end equipment uses 4:4:4:4, and a very high-falutin' production house can even choose 8:8:8:8!
More often, we run across lower-quality systems, like 4:1:1 (DVCam, for instance). There is even a 4:1:0... this doesn't mean that there is no blue in the picture, rather, each of the colour components is sampled one-quarter as often... that's the 4:1 part of the ratio. The zero at the end indicates that something isn't sampled, and that is true. On the first line, only ONE of the colour components is sampled, and on the next, the OTHER component is sampled. When the picture is re-constructed, the missing samples are filled in by the samples from the line above. This lowers the vertical resolution of detail in the colour channels by half.
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